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Note that the multiplier is NOT allied to an item which is naturally occurring and has no appreciable difference in value to a collector. During the Rebellion era, Ryloh should be able to get 1.5 times that price, or 217,500 credits, from the right collector. In her time, the Aethersprite had a cost of 145,000 credits used. The rarer the object in its own time, the more expensive it will be down the line…įor example, Ryloh is attempting to sell a Clone War era Delta-7 Aethersprite fighter to the local resistance to make some quick credits. This multiplier represents the rarity, collectibility, and scarcity of such items.įor each item, apply the difference in cost modifiers to the object’s base cost, and multiply against the item’s Availability code. As with the previous codes, the difference in the price modifiers is applied to an item from a previous era being sold in the current era. Similar to technology differences from century to century, the previous table also lists a price modifier for each era. Era Modifiers are used only to represent differences in manufacturing and technology relative to each other.
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As there is little to no advancement in the biology of a being from era to era, a blaster bolt is just as damaging to living tissue regardless of which era it was made in. Note that Era Modifiers are NOT applied when a living being’s Strength rolls are involved. However, neither ship would be at a penalty when rolling their piloting skill and adding their ship’s Maneuver dice, as the rolls are not directly against one another. Consequently, were the YT to return fire, the ARC-170 would be at a -1D penalty for its Hull strength roll against the newer ship’s lasers. If the ARC-170 were to fire its laser cannon at the YT-850, the older ship would subtract 1D from its laser’s damage roll against the YT’s newer hull, to represent the relative difference in armor strength. When comparing two technological values from items of differing eras – say, a starfighter’s blaster and a ship’s hull, or a lightsaber blade and a suit of armor – refer to the following chart and subtract the difference between the two eras’ die codes from the older item’s roll.įor example, Eran is flying a Rebellion era YT-850 freighter (0D) against a vintage Clone War era ARC-170 fighter (-1D). While a blaster has been a blaster as far back as anyone can remember, the shields used to deflect it and the armor used to absorb it have advanced considerably over the 25,000 years of known galactic history.įor this reason, an optional rule exists to reflect the difference in build strength and technological development between different time periods. Technology advances a lot over a thousand years. The Star Wars Roleplaying Game supports adventures and campaigns set in many different eras.